![]() In the Inspector, click Add Component > Steam Audio > Steam Audio Dynamic Object.Īttach Steam Audio Geometry components to the GameObject or its children as needed. You can mark specific GameObjects as dynamic geometry, which tells Steam Audio to update occlusion, reverb, and other acoustic effects as the GameObject and its children move. The Data.Delay variable may be specified only once. If specified, its value must be (in Cartesian coordinates) or (in spherical coordinates). The ListenerPosition variable may be specified only once (and not once per measurement). The SourcePosition variable must be specified once for each measurement.Įach source must have a single emitter, with EmitterPosition set to. ![]() Steam Audio will automatically resample the HRTF data to the user’s output sampling rate at run-time. The Data.SamplingRate variable may be specified only once, and may contain only a single value. SOFA files must use the SimpleFreeFieldHRIR convention. The following restrictions apply (for more information, including definitions of the terms below, click here: ![]() The SOFA file format allows for very flexible ways of defining HRTFs, but Steam Audio only supports a restricted subset. HRTFs loaded from SOFA files affect direct and indirect sound generated by audio sources, as well as reverb rendered using the Steam Audio Reverb mixer effect. This field can also be controlled by custom scripts, so you can provide your own UI for changing the SOFA file in your built game. Note that Default refers to Steam Audio’s built-in HRTF, which does not require a SOFA file. In the Inspector, under Current HRTF, select the SOFA file you want to use. This GameObject is automatically created by Steam Audio upon entering Play mode. In Play mode, select the Steam Audio Manager object in the hierarchy. The current SOFA file can now be changed at run-time: If there are no empty fields under SOFA Files, click the + button.ĭouble-click one of the empty fields, and select the SOFA file. In the main menu, choose Steam Audio > Settings. You can import this asset to any folder under your project’s Assets folder. In the main menu, choose Assets > Import New Asset, then navigate to the SOFA file you want to import, and click Import. To tell Steam Audio to load a SOFA file at startup: The Spatially-Oriented Format for Acoustics (SOFA) file format is defined by an Audio Engineering Society (AES) standard.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |